MIRAIRE, TOKYO-YOKOHAMA: TSUBASA+, a real-world gameplay for mobile phones, was released today, November 18th, in additional 20 countries(TSUBASA+ https://tsubasa.plus).
TSUBASA+, a real-world gameplay for mobile phones, was released today in additional 20 countries.
<< New release areas >>
North & Central America
Ecuador, Guatemala, Paraguay, Peru, Uruguay and Venezuela
Hungary and Malta
Botswana, Burkina Faso, Cape Verde, Cote d’Ivoire, Gabon, Guinea-Bissau, Kenya, Mauritius, Mozambique, Rwanda, South Africa and Tanzania
For countries and regions where the release date has not yet been announced, the release dates will be announced as TSUBASA+ becomes available.
TSUBASA+ achieved No.1 in the App Store Sports Category thanks to all of our TSUBASA+Players.
Positive comments are flowing in from TSUBASA+Players in countries and territories where TSUBASA+ has been released.
“It makes me want to get off the train when I am travelling to and from work!” (Japan)
“If you love football, download is a must” (Spain)
“The 1on1 gameplay is highly addictive” (Japan)
“It’s great to be able to go to my follower’s home stadium even when there are no stadiums nearby!” (Japan)
Thank you for all your comments!
We will continue to improve TSUBASA+ and all our services so everyone can enjoy TSUBASA+ even more.
The ongoing worldwide TSUBASA+ pre-registration campaign that has been running since September 25th, now has 500,000 pre-registrations.
TSUBASA+Players in countries where the game has been released will also receive additional gifts as the number of pre-registered TSUBASA+Fans later increases in countries and regions where TSUBASA+ has yet to be released.
This campaign allows TSUBASA+Fans worldwide to pre-register, including fans living in countries where the release dates have not yet been announced. TSUBASA+Fans who pre-register can receive in-game items at the start of the game. The more TSUBASA+Fans who pre-register, the higher grade and number of items pre-registered players will receive in the game. Please take this opportunity to register.
Overview of the campaign
Depending on the total number of followers registered on our Official TSUBASA+ SNS Accounts, the grade of items given to TSUBASA+Players at the start of the game will be upgraded as follows.
Official TSUBASA+ SNS Accounts
Only pre-registrations at the following accounts shall qualify for this campaign.
At the same time, we are now running a campaign where TSUBASA+Fans answer the skills of in-game characters in a quiz format. For more information on registration and applying for these campaigns, please visit the “Pre-registration Campaign Site” (https://prereg.tsubasa.plus/).
Also, keep up with the latest news on our official SNS account sites! We will be rolling out more campaigns in the future, so be sure to follow!
TSUBASA+ is a real-world game in which TSUBASA+Players use the GPS on their mobile phones to create a real-world view of Yoichi Takahashi’s internationally popular manga “Captain Tsubasa,” which is loved by three generations of fans of every nationality. Directed by Yoshiki Okamoto, creator of many major game titles.
When TSUBASA+Players check in at the TSUBASA+ football stadiums scattered throughout the city, their characters interact with the characters of Yoichi Takahashi’s Captain Tsubasa and characters with images and names of football players used under license from FIFPRO Commercial Enterprises B.V., and Meiji Yasuda J.League. TSUBASA+Players can then challenge these character-players by stacking and releasing up to five, coloured energy-balls, and when they win, the character-players and TSUBASA+Players become TSUBASA+Teammates.
Each TSUBASA+Player selects and teams up with two character-players from his TSUBASA+Teammates to form a three-man-team, then TSUBASA+Players challenge each other. TSUBASA+Players can strengthen their characters’ skills in friendly matches and in training sessions at TSUBASA+Stadiums. In addition to tuning their skills in training sessions, TSUBASA+Players can build up their overall strength by using items that they can acquire when they have more than one of the same character-players in their squad of TSUBASA+Teammates.
For more information, please see the press release of September 2nd, 2020.
The first official TSUBASA+ supporter has been accredited to Andres Iniesta, a former member of the Spain National Football Team and currently playing for Vissel Kobe. Our interview with Andres can be viewed on the official TSUBASA+ website (https://tsubasa.plus).
In-game music directed by Taku Takahashi (m-flo)
All in-game music to sound effects for “TSUBASA+” was composed and produced by Taku Takahashi. We hope you enjoy the music that livens up the play at each scene, the sound that adds excitement to walking around the city on the MAP screen, the background music and the SE that increase the tension in each challenge match.
TSUBASA+ is now accepting Official TSUBASA+Supporters. Professional football players, sportsmen and women, celebrities or professional figures who have a verified badge account with Twitter or Instagram are warmly welcome.
To register, post your interest to be an Official TSUBASA+Supporter on Twitter or Instagram with the hashtag #tsubasaplus.
Each TSUBASA+Supporter will receive a special edition of TSUBASA+ in which your personal TSUBASA+Player character is modeled by Miraire designers. We will also register each TSUBASA+Supporter, with their specially designed 3D character, in the Supporters Directory to be published on the official TSUBASA+ website.
Title: TSUBASA+ (Tsubasa Plus)
Genre: Real World Games
Supported models: Mobile phone (iOS/Android)
Price form: Free-to-play (Offers In-App Purchases)
Distribution Market: App Store / Google Play
Distributor/Developer: miraire Inc.
※ TSUBASA+ is not available on some models of mobile phone.
©The use of images and names of the football players in this game is under license from FIFPro Commercial Enterprises BV. FIFPro is a registered trademark of FIFPro Commercial Enterprises BV.
©Licensed by J.LEAGUE
“Captain Tsubasa” is the work of manga artist, Yoichi Takahashi, staring a genius football player called Ozora Tsubasa. The story follows the growth of Tsubasa, his teammates and rivals. The first issue appeared in the manga magazine “Weekly Shonen Jump” on September 29, 1981. As the series developed, it featured also in such publications as “Shukan Young Jump” and “Grand Jump,” gaining considerable popularity. Over 70 million copies of the manga have been sold in Japan. Captain Tsubasa has also been adapted into a variety of media outlets, animated TV shows, OVAs and video games. The animated TV show has been broadcast in over 20 countries and regions like France, Italy, and Mexico with localized titles including “Oliver y Benji,” “Holly e Benji,” “Olive et Tom” & “Die tollen Fussballstars.” “Captain Tsubasa” is often mentioned as a favourite work of many football players worldwide, and conveys to many people around the world the joy of sport and the importance of having a dream. The series still continues in the “Captain Tsubasa Magazine”.
Born in 1961. From Ehime Prefecture. Game producer. In the early 1990s, he brought about the boom in the battle fighting game, “Street Fighter II.” Since then he has also been involved in the birth of masterpieces such as the “Resident Evil” series, the “Onimusha” series, and the “Monster Hunter” series, and has established himself as the top game creator in arcade and consumer games. As for smartphone game applications, in October 2013, he was involved in the development with Mixi Corporation to release “Monster Strike”. In 2014, the game grew to gain top sales in Japan on the AppStore and Google Play. As of December 2019, the cumulative total number of users in the world has exceeded 53 million. Currently, to achieve other breakthroughs, he is challenging himself by expanding into other genres. At present, he has announced challenges in various genres, and is expected to make further leap forward.
A professional football player from Spain, Andre Iniesta is a former midfielder with the Spain National Team and FC Barcelona. He currently plays with J.League Vissel Kobe. He played with FC Barcelona from 2002 to 2018 winning 35 titles, including nine La Liga titles and four UEFA Champions League titles. From the 2015-16 season, he was captain for three seasons. He played for the U-16, U-19 and U-21 Spain National Teams and made his full national team debut in 2006. He played in every game at UEFA Euro 2008, where Spain won the title. As a key player at the 2010 FIFA World Cup, he scored in the final against the Netherlands contributing to Spain’s first World Cup victory. From 2018, he joined Vissel Kobe in J.League and contributed to the first Emperor’s Cup victory in the club’s history in 2019.
DJ and producer. Formed m-flo together with VERBAL and LISA in 1998. As a solo artist, he produces and remixes Japanese and foreign artists music, also supervising soundtracks in various fields such as animation, drama/movies, and games. “Incoming… TAKU Remix”, released in 2010, was awarded No.1 on the annual chart in the category on the world’s largest dance music distribution site “beatport”, and also become the first Japanese artist to win “beatport MUSIC AWARDS 2011 TOP TRACKS”. In the club scene, he has won 1st place in the domestic section of the LOUD “DJ50/50” for three consecutive years. Becoming a leading player as one of the top DJ in Japan. The latest m-flo album “KYO” and the latest single from the loves series “m-flo♡chelmico RUN AWAYS” are now on sale.
A professional football club in the Japan Professional Football League’s J1 League, Vissel Kobe is owned by Rakuten Inc., with its home ground at Noevir Stadium, Kobe City, Hyogo Prefecture, Japan. The club’s name “VISSEL” is a blend of “VICTORY” and “VESSEL” leaving Kobe Port, means “embarking on victory” and is the club’s commitment to pursue victory, to honour the dream of Kobe citizens and the image of the international port city. The slogan from last season continues in 2020 as “The No.1 Club in Asia,” reconfirming their 2018 vision and strengthening their ambition to become Asia’s No.1 profession football club.
Miraire is derived from the Japanese “mirai” meaning “the future” and the Latin “ire” meaning “to go” or “walk.” New encounters are more frequently had by moving about and meeting people, especially when we walk. With advances in technology and the Internet we lose the motivation to move and the opportunity for society to evolve. As the Internet expands into our daily lives the tendency to become solitary increases. Miraire uses the technology X Reality® to create fun, motivating outdoor activities for people to interact.
Miraire Inc. https://miraire.com
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